Devlog 06: Visual Updates
The Day The Sky Fell » Devlog
As we are finishing up our game, we have added some major visual updates to really bring out the aesthetics we have envisioned.
The changes can be categorized into 5 major components:
1. Lighting
- Changed our lighting mode to be more dynamic
- Shadows have been sharpened
2. Post Processing
- Added a Post-processing layer to the camera with TAA anti-aliasing
- Reduced motion blend as it leads to blurry movement
3. Color Grading
- Added a Post-processing volume profile with increased temperature and tint to give the level a warmer mood
- Increased saturation and contrast to make the level look more vibrant
4. Particle Effects
- Added god rays to certain areas using particle effects (as seen in screenshot)
- Falling cherry blossoms were added to all the cherry blossom trees
5. UI
- All UI icons have been updated to be more fitting with the style of the game (as seen in screenshot)
Get The Day The Sky Fell
The Day The Sky Fell
Status | In development |
Authors | JackieLiu, casslmann, TRDizer, scallag, salsae, lvlingxiao, mirabellejien |
Genre | Adventure, Platformer |
Tags | 3D, Dogs, Exploration, Female Protagonist, Post-apocalyptic, Singleplayer, Third Person |
Languages | English |
More posts
- Devlog 08: A Retrospective Look at Movement MechanicsApr 13, 2021
- Devlog 09: Reflections on our Art DirectionApr 13, 2021
- Devlog 07: Trailer + Final BuildApr 12, 2021
- Devlog 05: Playtest ReportMar 26, 2021
- Devlog 04: Feedback Adjusted BuildMar 17, 2021
- Devlog 03: Alpha Released!Mar 12, 2021
- Devlog 02: Story, Level Design, Climbing MechanicsFeb 20, 2021
- Devlog 01: Early Concept and Game MechanicsJan 29, 2021
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